Way to easy...
it starts of challenging but as soon as you upgrade your weapons enough the game just becomes repetitive and boring i Got to about level 15-20 before I got bored anyways here's some suggestions:
lower the health of the centipedes because there pratically impossible to kill untill you get the 1000 credit gun
also you jump in power a lot when you do reach the 1000 credit gun as well maybhe insert a few more guns between 'cos it tok ages to get it and once I had it I was invincible.
Make the enemies faster I hardly ever got to use the vulcan because I killed them before i was en range in later levels
make levels shorter
make special bosses every 10 or so levels
after each level present a upgrade panel and have a "tree"
vulcan has more ammo
vulcan can shoot backwards
have 2 use weapon 4 it to recharge, too easy alternating
that's about it
When I tried the game at first I found it nothing but frustrating, anyways I tried the sandbox mode which was quite fun to play around with all the patterns...
Fair enough, nice pattern.
I scored 300 million :) it was a good game but slightly monotonous so 7 stars
Could use some work
It's good how it shows filters but you did exagerate there use slightly by filtering evrything, maybhe you should make it look slightly more mild and use the filters less, like for instance mountains aren't shiny and on newgrounds the text isn't every colour of the rainbow, maybhe retry this but make it a tutorial on filters because there's some good information there, and if u call me gay for the low score it's only because you want sex with me.
The difficulity ramp sucks, it takes ages to get any money at all and then just as you get enough if you upgrade the band and launcher slightly then you can start making a moderate amount which is fine but then you get another good run and once you've got $1500 the games pratically over, you just but the three e-rockets then use there hieght bonus to get a high height multiplier and you get about enough to fully upgrade the band and launcher and end up in space. So if your a bit lucky on say the first and second day you can finish the game in like under 10 minutes. That's how i scored 5 days.
Also once your "grounded" you can just use your remaining fuel to bag some time multiplier points by speeding across the ground which is very boring, if you get points for remaining fuel then that'd probably over a better alternative. So fix thoose to problems and you'll have a great game, well greatER...
if there was this much improvement between 1 and 2, then 3 will be...
It was quite a good game but it was dissaponting that it was just 4 levels. to the unobservent reviewers it had a clear massage "every person has a part in a community" that was the whole point of the game
i think you'd be better of using the audio partal
it's just music compacted into one flash so you might as well submit it there into the audio partal where the music shall be assesed not the music
And also to all revievers when sumbmitting a flash it tells asks "is this a movie or a game/interactive" i believe it qaulifies as a interactive because it's definitely not a movie.
also authors do not have any control whatsoever over which collections thier works belong in, thats controlled by peolple like YOU reccomending it to be placed there (and partially moderators)
lol, the zombies tore down my barricade so i went on a chainsaw massacre, they got me though :'( you should amplify headshots because while aimming the bullets fly above the cursor when you miss making headshots quite hard, i don't know if it kills them quicker but there heads still explode.... the dogs are evil, u can't c them....
love the simplistic grapics and music choice, very addicting, you should make a prequel.
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